The 'soft docking' of two mass points in three-dimensional space, that is, a rendezvous by a specified time instant with specified precision in the coordinates as well as the velocities, is examined. The control is constructed as an optimal strategy in some auxiliary linear-quadratic differential game with specially chosen coefficients of the quality index for known constraints on the second-point control. The solution is illustrated by a computer-simulated example.
Original languageEnglish
Pages (from-to)140-145
Number of pages6
JournalJournal of Computer and Systems Sciences International
Volume33
Issue number6
Publication statusPublished - 1995

    ASJC Scopus subject areas

  • Applied Mathematics
  • Control and Systems Engineering
  • Computer Networks and Communications
  • Information Systems
  • Computer Vision and Pattern Recognition
  • Theoretical Computer Science
  • Software

ID: 53361657