Standard

Using an auxiliary differential game to synthesize a pursuit strategy. / Tret'yakov, V. Ye.; Turetskiy, V. Ya.
In: Journal of Computer and Systems Sciences International, Vol. 33, No. 6, 1995, p. 140-145.

Research output: Contribution to journalArticlepeer-review

Harvard

Tret'yakov, VY & Turetskiy, VY 1995, 'Using an auxiliary differential game to synthesize a pursuit strategy', Journal of Computer and Systems Sciences International, vol. 33, no. 6, pp. 140-145.

APA

Tret'yakov, V. Y., & Turetskiy, V. Y. (1995). Using an auxiliary differential game to synthesize a pursuit strategy. Journal of Computer and Systems Sciences International, 33(6), 140-145.

Vancouver

Tret'yakov VY, Turetskiy VY. Using an auxiliary differential game to synthesize a pursuit strategy. Journal of Computer and Systems Sciences International. 1995;33(6):140-145.

Author

Tret'yakov, V. Ye. ; Turetskiy, V. Ya. / Using an auxiliary differential game to synthesize a pursuit strategy. In: Journal of Computer and Systems Sciences International. 1995 ; Vol. 33, No. 6. pp. 140-145.

BibTeX

@article{2a8281d38c964c5e894a413acc9f9eb0,
title = "Using an auxiliary differential game to synthesize a pursuit strategy",
abstract = "The 'soft docking' of two mass points in three-dimensional space, that is, a rendezvous by a specified time instant with specified precision in the coordinates as well as the velocities, is examined. The control is constructed as an optimal strategy in some auxiliary linear-quadratic differential game with specially chosen coefficients of the quality index for known constraints on the second-point control. The solution is illustrated by a computer-simulated example.",
author = "Tret'yakov, {V. Ye.} and Turetskiy, {V. Ya}",
year = "1995",
language = "English",
volume = "33",
pages = "140--145",
journal = "Journal of Computer and Systems Sciences International",
issn = "1064-2307",
publisher = "Maik Nauka-Interperiodica Publishing",
number = "6",

}

RIS

TY - JOUR

T1 - Using an auxiliary differential game to synthesize a pursuit strategy

AU - Tret'yakov, V. Ye.

AU - Turetskiy, V. Ya

PY - 1995

Y1 - 1995

N2 - The 'soft docking' of two mass points in three-dimensional space, that is, a rendezvous by a specified time instant with specified precision in the coordinates as well as the velocities, is examined. The control is constructed as an optimal strategy in some auxiliary linear-quadratic differential game with specially chosen coefficients of the quality index for known constraints on the second-point control. The solution is illustrated by a computer-simulated example.

AB - The 'soft docking' of two mass points in three-dimensional space, that is, a rendezvous by a specified time instant with specified precision in the coordinates as well as the velocities, is examined. The control is constructed as an optimal strategy in some auxiliary linear-quadratic differential game with specially chosen coefficients of the quality index for known constraints on the second-point control. The solution is illustrated by a computer-simulated example.

UR - http://www.scopus.com/inward/record.url?partnerID=8YFLogxK&scp=0029407269

M3 - Article

VL - 33

SP - 140

EP - 145

JO - Journal of Computer and Systems Sciences International

JF - Journal of Computer and Systems Sciences International

SN - 1064-2307

IS - 6

ER -

ID: 53361657