Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
}
TY - GEN
T1 - The Role of Game-Based Assessment for the Enhancement of Learning
AU - Burmich, Artem
AU - Mashkin, Oleg
AU - Stepanova, Natalia
PY - 2023/11/24
Y1 - 2023/11/24
N2 - The use of game-based methods and technologies in education is increasing. This research investigates the impact of game-based assessment on enhancing the effectiveness of learning. Through interactive and motivating ways, mutual testing and peer review of completed assignments and projects can improve students’ knowledge and skills. These methods not only confirm students’ understanding of the material, but also improve their memorization of information for comprehension and application in practice. As game elements stimulate memorisation and development of the game experience as a player's work, they prepare them for reality based on the experience they have gained. Game-based assessment also allows teachers to adapt the teaching material to the level of the students and to give feedback on test results. Therefore, game-based assessment has the potential to enhance learning, making it a critical tool in education.
AB - The use of game-based methods and technologies in education is increasing. This research investigates the impact of game-based assessment on enhancing the effectiveness of learning. Through interactive and motivating ways, mutual testing and peer review of completed assignments and projects can improve students’ knowledge and skills. These methods not only confirm students’ understanding of the material, but also improve their memorization of information for comprehension and application in practice. As game elements stimulate memorisation and development of the game experience as a player's work, they prepare them for reality based on the experience they have gained. Game-based assessment also allows teachers to adapt the teaching material to the level of the students and to give feedback on test results. Therefore, game-based assessment has the potential to enhance learning, making it a critical tool in education.
UR - http://www.scopus.com/inward/record.url?partnerID=8YFLogxK&scp=85178607795
U2 - 10.1007/978-3-031-48020-1_27
DO - 10.1007/978-3-031-48020-1_27
M3 - Conference contribution
SN - 978-303148019-5
VL - 830 LNNS
T3 - The World of Games: Technologies for Experimenting, Thinking, Learning
SP - 356
EP - 369
BT - Lecture Notes in Networks and Systems
PB - Springer
ER -
ID: 49830563