The use of game-based methods and technologies in education is increasing. This research investigates the impact of game-based assessment on enhancing the effectiveness of learning. Through interactive and motivating ways, mutual testing and peer review of completed assignments and projects can improve students’ knowledge and skills. These methods not only confirm students’ understanding of the material, but also improve their memorization of information for comprehension and application in practice. As game elements stimulate memorisation and development of the game experience as a player's work, they prepare them for reality based on the experience they have gained. Game-based assessment also allows teachers to adapt the teaching material to the level of the students and to give feedback on test results. Therefore, game-based assessment has the potential to enhance learning, making it a critical tool in education.
Original languageEnglish
Title of host publicationLecture Notes in Networks and Systems
Subtitle of host publicationbook
PublisherSpringer
ChapterChapter 27
Pages356-369
Number of pages14
Volume830 LNNS
ISBN (Print)978-303148019-5
DOIs
Publication statusPublished - 24 Nov 2023

Publication series

NameThe World of Games: Technologies for Experimenting, Thinking, Learning
Volume830
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

ID: 49830563