Standard

Gamification in Industry: Simulation-Game Modeling of Production Processes. / Ismagilova, Galina; Lysenko, Elena; Bozheskov, Alexey.
Lecture Notes in Networks and Systems: book. Vol. 830 LNNS Springer, 2023. p. 231-245 (The World of Games: Technologies for Experimenting, Thinking, Learning; Vol. 830).

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Harvard

Ismagilova, G, Lysenko, E & Bozheskov, A 2023, Gamification in Industry: Simulation-Game Modeling of Production Processes. in Lecture Notes in Networks and Systems: book. vol. 830 LNNS, The World of Games: Technologies for Experimenting, Thinking, Learning, vol. 830, Springer, pp. 231-245. https://doi.org/10.1007/978-3-031-48020-1_19

APA

Ismagilova, G., Lysenko, E., & Bozheskov, A. (2023). Gamification in Industry: Simulation-Game Modeling of Production Processes. In Lecture Notes in Networks and Systems: book (Vol. 830 LNNS, pp. 231-245). (The World of Games: Technologies for Experimenting, Thinking, Learning; Vol. 830). Springer. https://doi.org/10.1007/978-3-031-48020-1_19

Vancouver

Ismagilova G, Lysenko E, Bozheskov A. Gamification in Industry: Simulation-Game Modeling of Production Processes. In Lecture Notes in Networks and Systems: book. Vol. 830 LNNS. Springer. 2023. p. 231-245. (The World of Games: Technologies for Experimenting, Thinking, Learning). doi: 10.1007/978-3-031-48020-1_19

Author

Ismagilova, Galina ; Lysenko, Elena ; Bozheskov, Alexey. / Gamification in Industry: Simulation-Game Modeling of Production Processes. Lecture Notes in Networks and Systems: book. Vol. 830 LNNS Springer, 2023. pp. 231-245 (The World of Games: Technologies for Experimenting, Thinking, Learning).

BibTeX

@inproceedings{2ab41eaa67444218b2d78d6d049e9ccb,
title = "Gamification in Industry: Simulation-Game Modeling of Production Processes",
abstract = "The gaming context of human life and activity is synchronous with human nature. Gamification is actively used in many areas of human life: social, business, educational, industrial, etc., allowing solving problems related to their improvement. The article is devoted to the consideration of game practices in the implementation of production activities in the industry, in particular, in the management of production maintenance. A production maintenance management model was designed based on simulation-game modeling of production processes, which allows strengthening visual control and, as expected, reducing the number of equipment downtime due to the fault of the personnel. The novelty is as follows: development of the simulation and gaming model for production maintenance control to include elements of the digital solutions for information support and production support: 3D modeling of production facilities, production online monitoring, training content and reference documents visualization to cover the basic functional areas of the production activities contributing to the uniform and proper implementation of functions and features, time and cost reduction for process maintenance and repair as well as recording and preserving the best production practice. Correct gamification in the form of simulation-game modelling can become a replacement for the usual tools that are commonly used in the management process.",
author = "Galina Ismagilova and Elena Lysenko and Alexey Bozheskov",
year = "2023",
month = nov,
day = "24",
doi = "10.1007/978-3-031-48020-1_19",
language = "English",
isbn = "978-303148019-5",
volume = "830 LNNS",
series = "The World of Games: Technologies for Experimenting, Thinking, Learning",
publisher = "Springer",
pages = "231--245",
booktitle = "Lecture Notes in Networks and Systems",
address = "Germany",

}

RIS

TY - GEN

T1 - Gamification in Industry: Simulation-Game Modeling of Production Processes

AU - Ismagilova, Galina

AU - Lysenko, Elena

AU - Bozheskov, Alexey

PY - 2023/11/24

Y1 - 2023/11/24

N2 - The gaming context of human life and activity is synchronous with human nature. Gamification is actively used in many areas of human life: social, business, educational, industrial, etc., allowing solving problems related to their improvement. The article is devoted to the consideration of game practices in the implementation of production activities in the industry, in particular, in the management of production maintenance. A production maintenance management model was designed based on simulation-game modeling of production processes, which allows strengthening visual control and, as expected, reducing the number of equipment downtime due to the fault of the personnel. The novelty is as follows: development of the simulation and gaming model for production maintenance control to include elements of the digital solutions for information support and production support: 3D modeling of production facilities, production online monitoring, training content and reference documents visualization to cover the basic functional areas of the production activities contributing to the uniform and proper implementation of functions and features, time and cost reduction for process maintenance and repair as well as recording and preserving the best production practice. Correct gamification in the form of simulation-game modelling can become a replacement for the usual tools that are commonly used in the management process.

AB - The gaming context of human life and activity is synchronous with human nature. Gamification is actively used in many areas of human life: social, business, educational, industrial, etc., allowing solving problems related to their improvement. The article is devoted to the consideration of game practices in the implementation of production activities in the industry, in particular, in the management of production maintenance. A production maintenance management model was designed based on simulation-game modeling of production processes, which allows strengthening visual control and, as expected, reducing the number of equipment downtime due to the fault of the personnel. The novelty is as follows: development of the simulation and gaming model for production maintenance control to include elements of the digital solutions for information support and production support: 3D modeling of production facilities, production online monitoring, training content and reference documents visualization to cover the basic functional areas of the production activities contributing to the uniform and proper implementation of functions and features, time and cost reduction for process maintenance and repair as well as recording and preserving the best production practice. Correct gamification in the form of simulation-game modelling can become a replacement for the usual tools that are commonly used in the management process.

UR - http://www.scopus.com/inward/record.url?partnerID=8YFLogxK&scp=85178551356

U2 - 10.1007/978-3-031-48020-1_19

DO - 10.1007/978-3-031-48020-1_19

M3 - Conference contribution

SN - 978-303148019-5

VL - 830 LNNS

T3 - The World of Games: Technologies for Experimenting, Thinking, Learning

SP - 231

EP - 245

BT - Lecture Notes in Networks and Systems

PB - Springer

ER -

ID: 49831016